Welcome to the Sam & Dan Games Developer Blog! Another week of updates and long blog post! Woohoo!
Sam & Dan Games: Fundraiser! Phase 3
Help us keep making games and earn awesome prizes like Shiny Rayquaza!
Our Goal: $50,000
Raised so far: $3,822.70
Percentage so far: 7.645%
Total Funders so far: 4,241
Last updated: 3/4/13 (3:51 PM EST)
Latest PTD2 Update
The last PTD2 update v1.36 and 1.36.1 brought a whole lot of new things. I want to quickly go over them. Last week we added 4 new families to transfer from PTD1 over to PTD2. The Pikachu, Sandshrew, Nidoran Female, and Nidoran Male families. A really great side effect of bringing over the Pikachu Family is that you can now breed Pikachus to get your very own Pichu! If you don't know how to transfer from PTD1 to PTD2 visit our FAQ page for more information. We also added 2 new evolution items. The Dusk Stone and the Reaper Cloth. These items will evolve the Ghost Pokemon we recently had for the mystery gift. Speaking of Mystery Gift we added the Steel pokemon week Shiny Aron as the Mystery Gift for this week. A new tradition I started is to give away the runner up from the Mystery Gift pool in a series of giveaways during the week. This week we gave out shiny Beldum. Today I will do another giveaway after 10PM Eastern Time for more Shiny Beldum so stay tuned on my twitter to find out when. Last but not least we increased the Soft Level Cap to 25! This added 37 new moves to the game that your pokemon can now relearn!
The Amazing Breeder, Rock Solid and Slice and Dice!
So the next update v1.37 will bring in more PTD1 to PTD2 transfers this time one of the most requested pokemon will show up. That pokemon is Ditto! The reason people want Ditto is that Ditto is able to breed with most pokemon especially those that don't have gender like Beldum and Golett. The other pokemon that I'm bringing over is the rock solid Onix and the slice and dicer Scyther! Why those two? Well I think you can figure that out. They both evolve by trading them with the item Metal Coat. Which means the Metal Coat will be available in the game. This time it will be different, instead of it just showing up in the item store you will have to find them hidden in the game then once you find the item, they will be unlocked to buy in the item store.
I have been recently been focusing on adding new pokemon to the game and adding new attacks. That is still my focus but I have to agree that it has been a while since we had some story action. This level will have the gang finally head over to the Ruins of Alph after your encounter with the Unown. What secrets will you discover and why where the Unown grabbing the stones away? Maybe we will find out!
Like every week we will have a Mystery Gift. So far it looks like Ice type is winning but let's see if somehow things change. Like last week we will also have the runner up pokemon giveaways. I'm aware that people that created multiple accounts can receive a giveaway pokemon for each account. I'm going to look into ways where I can limit that. Also I'll try to do the giveaways at different times so that people in different time zones can have a chance at getting them. Some have mentioned to have the giveaway available for a whole day but I think that will greatly reduce the value of the giveaway. Lastly some of you have mentioned adding the giveaways in the adoption center and I believe I will slowly add them starting this week with Luvdisc.
Cosmoids UI and Move Types
Didn't get a whole lot of work done on Cosmoids. The soft level cap increase took a lot longer than I expected so I didn't get that much time. This week I'm going to focus on smaller more specific goals so that I can tackle them much easier. A big thing about Cosmoids that we are planning to do is to only allow you to have one creature out at a time. Meaning you will always have your characters tower plus one creature. You can swap at any time to a different creature. So this week I will be setting up that functionality in the early alpha and seeing how it plays out. Sometimes when you are making games you really have to build your idea out before you can say for sure if it is good or not and I think this is one of those cases. The other thing I want to work on for Cosmoids this week is a new type of move type. This move type will have you dragging the attack to the spot you want the attack to happen. Your character will have an attack like this with a long cooldown.
Now that we have looked at what we will be working on this week, let's take a look at the specifics. I will be updating this during the week as I work on it all week.
Status: Not Working.
- Swap Mechanic UI and Functionality (100%)
- New Move Type (0%) - Targeted move
- Mystery Gift (100%)
- PTD1 to PTD2 Transfers (100%)
- Story Level (100%)
- Intro (100%)
- Level Layout (100%)
- Waves (100%)
- Ending (100%)
- New Attack (100%) - Fireball
- New Enemy Pokemon (100%)
- Made it easier for big pokemon to fit into spots that are close to other spots (100%)
- Fixed a bug that would not allow you to transform into an Unown either by Illusion, Transform or Imposter (100%)
- Metal Coat (100%) - You have to find the item in one of the maps before it is unlocked in the Pokemon Center's Item Store.
- Fix how Genderless is shown in game (100%)
- Testing new attacks and abilities (100%)
- Ditto Breeding Rules (100%)
- New Pokemon (100%)
- Graphics (100%)
- New Abilities (100%)
- Thick Fat (100%)
- Oblivious (100%)
- Moody (100%)
- Technician (100%)
- Limber (100%)
- Impostor (100%)
- New Attacks (100%)
- Powder Snow (100%)
- Encore (100%)
- Ice Ball (100%)
- Body Slam (100%)
- Aurora Beam (100%)
- Vacuum Wave (100%)
- Bullet Punch (100%)
- Transform (100%)
- Stats (100%)
- Evolutions (100%)
- Add to Trading Center (100%)
- Add to Breeding Center (100%)